Asperity Games started in 2014 as a group of three guys who just wanted to make indie games. Since then we've split up and gone our own ways, and is now solely run by me, Aaron. You might see me lurking the internet under my screen name Artarda.
Right now, the current project is Delve, Asperity Games' first real game concept that was prototyped and subsequently shelved back in 2014 due to the technical limitations of the engine it was coded in. It's been pulled back from its grave for the Finally Finish Something 2019 jam, as both a way to deliver a game to the public and to also be able to claim I finished a project. It's also been a wonderful opportunity to meet new people, learn new programming and art skills, and to test myself as a developer.